DreamWalker VR

For this project I directed a team of four students in building an interactive VR experience that generates surreal and dreamlike environments for the player to explore. Procedural content is driven by the participant’s actions in-game and our goal was to ensure that every person has a unique experience. Another feature was Facebook integration; participants who log into Facebook will encounter images from their memories as mini vignettes during the play experience.

In addition to leading the project, I was also in charge of designing the architecture behind most of the systems the run “under the hood.” This included procedurally generating landscapes, VR level loading, populating environments with 3D props, and a “director” script that drives emergent gameplay. I also worked on programming many of the bizarre narrative moments that the player may encounter during their play experience.

The game was built using Unity and an HTC Vive. Source code can be found here.